AI Insights · Timothy · October 2021
Top 5 Voxel Games in Qatar: Q3 2021 Performance
Explore the performance of the top 5 voxel games on a unified platform in Qatar during Q3 2021, featuring trends in weekly downloads, revenue, and active users.
In the third quarter of 2021, the top 5 voxel games in Qatar demonstrated varied performance trends across weekly downloads, revenue, and active users. This analysis, based on data from Sensor Tower, provides insights into the market dynamics for these popular games.
Minecraft from Mojang saw a fluctuating trend in weekly revenue, peaking at around $1.8K in mid-July before gradually decreasing to approximately $977 by the end of September. Weekly downloads exhibited a downward trend, starting at 1K in late June and dropping to 608 by the end of the quarter. The game maintained a relatively stable number of weekly active users, hovering around 14K throughout the period.
Pixel Gun 3D: Online Shooter by Cubic Games experienced a notable peak in weekly revenue, reaching $664 by late September. Weekly downloads remained relatively stable, fluctuating between 295 and 436. The game's weekly active users showed a slight decline, from 2.6K in late June to about 2.2K by the end of September.
Blockman GO from GVERSE INTERNATIONAL PTE. LTD. had its highest weekly revenue in late August at $506, followed by a decline to $171 by the end of September. Weekly downloads showed a gradual decrease from 332 in late June to 191 by late September. The weekly active users also trended downward from 2.3K to 1.9K over the quarter.
Block Craft 3D: Building Games by Wildlife Studios saw a peak in weekly revenue of $341 in mid-July, with a subsequent decline to $133 by the end of September. Weekly downloads experienced a significant drop from 1.7K in late June to 347 by the end of the quarter. The game’s weekly active users also decreased from 10.9K to 6.3K over the same period.
Rodeo Stampede: Sky Zoo Safari by Featherweight Games Pty Limited had modest weekly revenue, peaking at $126 in early July and declining to $39 by late September. Weekly downloads were low throughout the quarter, with a peak of 142 in late June and dropping to 26 by the end of September. Similarly, weekly active users decreased from 1.2K to 610 over the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.